What is a makerspace?
- A place for engaging learners in creative, higher-order problem solving through hands-on design, construction, and iteration; one that facilitates experimental play that engages students
- A resource that creates the opportunity to put theory into application, where failure is a welcomed component and there is no penalty to fail
- A community workspace for budding artists, craftspeople, engineers, makers, hobbyists and hardware developers
- A movement to empower students as creators and tinkerers
What are the goals of SPACE?
- To act as an incubator; a space where students can go to learn the skills to create things and have access to the tools necessary to create them
- To provide innovative tools, so that students can develop ideas and try implementing them
- To balance social interaction with individual exploration, while keeping students close enough together to inspire each other with ideas
- To partner with other programs and groups on campus, such as science, art, and broadcasting
DareDevil Design - A workshop environment where students (in a 6th-grade course and a 7th-grade course) engage in creative, critical, and constructive processes to develop products, ideas, and projects to help communities. Daredevil Design will participate in nation-wide challenges such as the Future City Competition, in nonprofits such as the Lantern Project, and endeavors with local organizations. Students conduct a “Presentation of Learning” to demonstrate their skills, understanding, and growth.
Entrepreneurial Studies - A senior capstone course that develops an entrepreneurial mindset and teaches problem-solving skills that are essential to a student’s success later in life. The course provides students an opportunity to work with Albuquerque entrepreneurs, who present real-world business problems outlined in a scope of work, complete with hard deliverables and deadlines. Having done research, conducted customer interviews, and worked as a team to devise a solution, the students pitch their solutions directly to the business CEOs. In the fourth and final project, students work together to devise a concept for a business and pitch it “Shark Tank”-style to real investors.